Home
Music_Metasearch
Music Top Sites
Music Store

AllMusicListings
Concert Listings
Concert Tickets

AllMusicTalk
Chat Rooms
Message Boards

MusicNews
Pop Music News
Pop Music Reviews
Music Business
MP3 News

Community Blogs
Free Member Blogs

AllMusicPages
Free Web Pages

AllMusicBookmarks
Your Bookmarks

AllMusicFun
Musical Postcards
Relationship Test
Tarot Readings
Numerology

Music Auctions
Auctions
Classifieds

Music Apparel
AllMusicSearch Apparel

Music Store
MP3 Players
Audio Equipment
MP3 Software

Musical Instruments

Music Books
Music Magazines

Music T-Shirts

Alternative Rock
Blues
Broadway & Vocal
Children's
Christian & Gospel
Classic Rock
Classical
Country
Dance & DJ
Folk
Hard Rock & Metal
International
Jazz
Latin Music
Miscellaneous
New Age
Opera & Vocal
Pop
R&B
Rap & Hip-Hop
Rock
Soundtracks

Music Videos
Music DVDs

AllMusicSearch Music Directory
Web Directory
AllMusicSearch.com Music Guide

Research and Papers (26)

See Also:
Sites:

http://graphics.stanford.edu/papers/allfreq/
» All-Frequency Shadows Open in a new browser window
   Ren Ng, Ravi Ramamoorthi and Pat Hanrahan presents a method, based on pre-computed light transport, for real-time rendering of objects under all-frequency, time-varying illumination represented as a high-resolution environment map. This gives good shadows
   http://graphics.stanford.edu/papers/allfreq/
http://www.cs.sunysb.edu/~vislab/projects/amorphous/AmorphousGroup.htm
» Amorphous Phenomena Simulation Open in a new browser window
   Papers describing various physically accurate simulations of complex amorphous phenomena such as smoke, fire, wind and melting at real time frame rates using standard PCs and graphics hardware.
   http://www.cs.sunysb.edu/~vislab/projects/amorphous/AmorphousGroup.htm
http://www.custard.org/~andrew/docs/
» Andrew Winter's Volume Graphics Publications Open in a new browser window
   Andrew Winter's published papers discussing volume visualization and volume graphics.
   http://www.custard.org/~andrew/docs/
http://graphics.stanford.edu/papers/water-sg02/
» Animation and Rendering of Complex Water Surfaces Open in a new browser window
   Douglas Enright, Steve Marschner and Ronald Fedkiw describes a method designed to produce visually plausible water effects, for example the pouring of water into a glass and the breaking of an ocean wave.
   http://graphics.stanford.edu/papers/water-sg02/
http://graphics.stanford.edu/papers/bidir/
» Bidirectional Estimators for Light Transport Open in a new browser window
   Eric Veach and Leonidas J. Guibas study techniques for reducing the sampling noise inherent in pure Monte Carlo approaches to global illumination.
   http://graphics.stanford.edu/papers/bidir/
http://www.cs.kuleuven.be/cwis/research/graphics/
» Computer Graphics Research Group, Katholieke Universiteit Leuven, Belgium Open in a new browser window
   Research mostly center around global illumination and monte carlo ray tracing. Contains some environment maps, a description of a Cornell box experiment, Publications and the RenderPark ray tracer.
   http://www.cs.kuleuven.be/cwis/research/graphics/
http://graphics.stanford.edu/papers/shadows/
» Efficient Image-Based Methods for Rendering Soft Shadows Open in a new browser window
   Presents two efficient image-based approaches for computation and display of high-quality soft shadows from area light sources: Layered attenuation maps and coherence-based raytracing. Authors: Maneesh Agrawala, Ravi Ramamoorthi, Alan Heirich and Laurent
   http://graphics.stanford.edu/papers/shadows/
http://www.cs.sunysb.edu/~mueller/research/pop/
» Eliminating Popping Artifacts in Sheet Buffer-Based Splatting Open in a new browser window
   Splatting is a fast volume rendering algorithm which achieves its speed by projecting voxels in the form of pre-integrated interpolation kernels, or splats. By Klaus Mueller and Roger Crawfis.
   http://www.cs.sunysb.edu/~mueller/research/pop/
http://www.cs.kuleuven.be/~phil/GI/
» Global Illumination Compendium by Philip Dutré Open in a new browser window
   A compendium containing most of the useful formulas and equations for global illumination algorithms.
   http://www.cs.kuleuven.be/~phil/GI/
http://www.cs.brown.edu/~tor/
» Graphics paper indexes Open in a new browser window
   Indexes for online version of papers from SIGGRAPH and various other conferences.
   http://www.cs.brown.edu/~tor/
http://graphics.ucsd.edu/~henrik/papers/
» Henrik Wann Jensen's Publications Open in a new browser window
   A list of publications mainly about Photon Mapping, Global Illumination and rendering natural phenomenon such as fire, skin and smoke.
   http://graphics.ucsd.edu/~henrik/papers/
http://vision.ucsd.edu/kriegman-grp/research/ibr/
» Image-based Rendering and Reconstruction of Surfaces with Arbitrary BRDFs Open in a new browser window
   A project trying to capture the surface properties of real-life objects that cannot be effectively captured by any existing lighting models (such as Phong).
   http://vision.ucsd.edu/kriegman-grp/research/ibr/
http://mrl.nyu.edu/~perlin/noise/
» Improved Noise by Ken Perlin, Reference Implementation Open in a new browser window
   An implementation in java of Perlin's 2002 SIGGRAPH paper (available in PDF format) describing a improved noise generating function.
   http://mrl.nyu.edu/~perlin/noise/
http://www.unchainedgeometry.com/jbloom/papers.html
» Jules Bloomenthal Published Papers Open in a new browser window
   Papers relating to Character Animation, Implicit and Skeletal Modeling, Implicit Surface Polygonization, Convolution Surfaces and Transformations and Geometry.
   http://www.unchainedgeometry.com/jbloom/papers.html
http://www-graphics.stanford.edu/papers/metro/
» Metropolis Light Transport Open in a new browser window
   Eric Veach and Leonidas J. Guibas describes a method for solving the light transport problem that performs especially well on problems that are usually considered difficult, e.g. those involving bright indirect light, small geometric holes, or glossy surf
   http://www-graphics.stanford.edu/papers/metro/
http://www.graphics.cornell.edu/~phil/PUBLICATIONS/publications.html
» Philip Dutré's Publications Open in a new browser window
   Mostly relating to global illumination algorithms and monte carlo light tracing.
   http://www.graphics.cornell.edu/~phil/PUBLICATIONS/publications.html
http://graphics.uni-ulm.de/
» Prof. Dr. Alexander Keller Open in a new browser window
   Papers about Monte Carlo and quasi-Monte Carlo methods, highly uniform point sets, particle methods for transport equations and wavelets and the lifting scheme.
   http://graphics.uni-ulm.de/
http://radsite.lbl.gov/radiance/papers/
» Radiance Technical Papers Open in a new browser window
   Various papers describing the free radiance highly accurate ray-tracing software system for UNIX computers.
   http://radsite.lbl.gov/radiance/papers/
http://research.microsoft.com/~sdrucker/papers/radiosity_genexam.pdf
» Radiosity: An Illuminating Perspective Open in a new browser window
   Presents a summary of the state of radiosity research 1992 by S.M Drucker. In PDF format.
   http://research.microsoft.com/~sdrucker/papers/radiosity_genexam.pdf
http://tog.acm.org/resources/bib/
» Ray Tracing Bibliography Open in a new browser window
   Over 700 bibliographic references and some 300 abstracts from ray tracing related papers and books. Not updated since 1999 but much of the information is still useful.
   http://tog.acm.org/resources/bib/
http://graphics.stanford.edu/papers/rtongfx/
» Ray Tracing on Programmable Graphics Hardware Open in a new browser window
   Timothy J. Purcell, Ian Buck, William R. Mark, and Pat Hanrahan evaluate trends in programmability of the graphics pipeline and explain how ray tracing can be mapped to graphics hardware.
   http://graphics.stanford.edu/papers/rtongfx/
http://graphics.stanford.edu/papers/veach_thesis/
» Robust Monte Carlo Methods for Light Transport Simulation Open in a new browser window
   Eric Veach Ph.D. dissertation describes light transport problems in computer graphics and develops new Monte Carlo techniques that greatly extend the range of input models for which light transport simulations are practical.
   http://graphics.stanford.edu/papers/veach_thesis/
http://graphics.stanford.edu/papers/smoke-sig03/
» Smoke Simulation for Large Scale Phenomenas Open in a new browser window
   Nick Rasmussen, Duc Quang Nguyen, Willi Geiger and Ronald Fedkiw presents an efficient method for simulating highly detailed large scale participating media such as nuclear explosions.
   http://graphics.stanford.edu/papers/smoke-sig03/
http://yokoya.aist-nara.ac.jp/paper/datas/267/skapps_0132.pdf
» Symplectic Raytracing: Raytracing with Hamiltonian Dynamics in Blackhole Spacetime Open in a new browser window
   Describes a method to visualize the curved spacetime around blackholes. By Tetsu Satoh, Haruo Takemura and Naokazu Yokoya.
   http://yokoya.aist-nara.ac.jp/paper/datas/267/skapps_0132.pdf
http://www.openrt.de/
» The OpenRT Interactive RayTracing Project Open in a new browser window
   A new interface that is supposed to become the OpenGL of interactive ray tracing. Contains publications, gallery and some links.
   http://www.openrt.de/
http://www.cs.swan.ac.uk/~csandrew/papers/winter_phd.pdf
» Volume Graphics: Field-based Modelling and Rendering Open in a new browser window
   A PhD thesis in PDF format, introducing new volume graphics concepts. Includes background reviews of volume visualization and graphics. Also includes a specification of the vlib volume graphics API and describes volumetric ray-tracing.
   http://www.cs.swan.ac.uk/~csandrew/papers/winter_phd.pdf

This category needs an editor

Last Updated: 2007-01-02 19:57:06



Help build the largest human-edited directory on the web.
Submit a Site - Open Directory Project - Become an Editor

The content of this directory is based on the Open Directory and has been modified by AllMusicSearch.com editors

Free previews by Thumbshots.org